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Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

Since the goal is to spread awareness, there is no minumum amount you need to pay to play the game. However, if you do choose to pay the developers for their efforts, a portion of the proceeds will be donated to National Suicide Prevention Hotline.

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(if the link is giving you problems feel free to paypal zoetquinn (at) gmail.com instead)

Get the Soundtrack by Isaac Schankler
  • Part of one of the encouters
  • 香港梯子 Depression Levels looming over your choices
  • Static levels change based on how depressed you are.


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  • Over 40k words of interactive fiction. Playthroughs are short enough to be done in one day, but long enough for the game to have gotten it's point across.
  • About 150 unique encounters. Based on your depression levels, different choices open and close off to you.
  • Content generated based on your decisions. The choices you make have a real effect on how your playthrough turns out.
  • Five endings. See how your choices affected the game's world, and how well you've dealt with your depression.
  • Audio and visuals react to your depression. Listen as the music gets glitchier and see how much stronger the static gets. Watch the color get sucked out of how you see the world.
  • Aid a charity. Contribute to the developer's hard work and support depression sufferers worldwide at the same time.



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  • "Depression Quest hinges on its deeply personal writing style. It feels as though you’re reading someone’s unfiltered mental diary. Depression Quest is uncomfortable in that it feels voyeuristic, but the cramped proximity is how you develop a relationship with the character. It’s why, by the end, I was able to say I understood depression a bit better. It's a window." - Patrick Klepek, Giantbomb

  • "Similarly, content that addresses the complex and nuanced issues regarding mental illness and stigma, such as Depression Quest, should be lauded as providing something beneficial, in that users gain insight and understanding with stigma reduction as a consequence" - Ian Mahar, Kotaku

  • "More than four decades after Pong, players are tackling a range of heady subjects including cancer, depression and alcoholism. Instead of pumping adrenaline, these "empathy games" use the videogame form to tell stories that are far more personal than the Hollywood tropes most big budget games still rely on." - 根据自己